DirectX
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D3D11-OBS初始化代码

2024-05-11 0 0
#include <Windows.h>
#include <d3d9.h>
#include <d3dkmthk.h>
#include <dxgi.h>
#include <d3d11.h>
#include <stdio.h>
#include <string>

#pragma comment(lib,"DXGI.lib")
#pragma comment(lib,"d3d11.lib")

class gs_device
{
    IDXGIFactory1* factory;
    IDXGIAdapter1* adapter;
    ID3D11Device* device;
    ID3D11DeviceContext* context;

    DWORD adpIdx = 0;
private:
    bool nv12Supported;
    bool p010Supported;
public:
    void InitD3D11();
    void     InitFactory(DWORD adapterIdx);
    void InitAdapter(DWORD adapterIdx);
    void InitDevice(DWORD adapterIdx);
};

void gs_device::InitD3D11()
{
    InitFactory(adpIdx);
    InitAdapter(adpIdx);
    InitDevice(adpIdx);
}

void gs_device::InitFactory(DWORD adapterIdx)
{
    //创建可用于生成其他 DXGI 对象的 DXGI 1.1 工厂
    HRESULT hr = CreateDXGIFactory1(IID_PPV_ARGS(&factory));
    if (FAILED(hr))
    {
        printf("CreateDXGIFactory1 err\n");
    }
}
void gs_device::InitAdapter(DWORD adapterIdx)
{
    //当 EnumAdapters1 方法成功并用指向适配器接口的指针的地址填充 ppAdapter 参
    HRESULT hr = factory->EnumAdapters1(adapterIdx, &adapter);
    if (FAILED(hr))
    {
        printf("InitAdapter err\n");
    }
}

static bool CheckFormat(ID3D11Device* device, DXGI_FORMAT format)
{
    constexpr UINT required = D3D11_FORMAT_SUPPORT_TEXTURE2D |
        D3D11_FORMAT_SUPPORT_RENDER_TARGET;

    UINT support = 0;
    return SUCCEEDED(device->CheckFormatSupport(format, &support)) &&
        ((support & required) == required);
}

void gs_device::InitDevice(DWORD adapterIdx)
{
    HRESULT hr;
    DXGI_ADAPTER_DESC desc;
    adapter->GetDesc(&desc);

    LARGE_INTEGER umd;
    hr = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &umd);
    if (SUCCEEDED(hr))
        LONGLONG driverVersion = umd.QuadPart;


    //Creates a device that represents the display adapter.
//创建表示显示适配器的设备。

    DWORD createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
    const static D3D_FEATURE_LEVEL featureLevels[] = {
                                                        D3D_FEATURE_LEVEL_11_0,
                                                        D3D_FEATURE_LEVEL_10_1,
                                                        D3D_FEATURE_LEVEL_10_0,};
    D3D_FEATURE_LEVEL levelUsed = D3D_FEATURE_LEVEL_10_0;

    hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT, featureLevels,
        sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
        D3D11_SDK_VERSION, &device, &levelUsed,
        &context);

    if (FAILED(hr))
    {
        printf("D3D11CreateDevice err\n");
    }

    /* needs to support extended resource sharing */
    D3D11_FEATURE_DATA_D3D11_OPTIONS opts = {};
    hr = device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts, sizeof(opts));
    if (FAILED(hr) || !opts.ExtendedResourceSharing)
    {
        return;
    }

    nv12Supported = CheckFormat(device, DXGI_FORMAT_NV12);
    p010Supported = nv12Supported && CheckFormat(device, DXGI_FORMAT_P010);
}

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